Think about possible hands, not one guessed hand
A range is a set of possible two-card combinations with a weight for each one in a particular situation. You do not see an opponent’s private cards, so “they have A-K” is a hypothesis, not a fact. Their position, earlier actions, the board and known cards help you judge which possibilities remain and how plausible each is.
A range is only as useful as its assumptions. It cannot make a decision automatically profitable, and a guessed distribution is not the same as observed opponent data or a solver output. The aim here is to make the labels, counts and updates explicit enough to question.
Before the deal, a 52-card deck offers 1,326 distinct two-card combinations. After cards appear, some become impossible. The card-removal example shows the arithmetic.
Read the 13×13 starting-hand matrix
The grid groups physical combinations into 169 labels. Diagonal labels are pairs such as AA and JJ. Above the diagonal, AKs means ace-king of the same suit. Below it, AKo means ace-king of different suits. “s” and “o” describe suits, not how strong the hand is or whether to enter a pot.
On a narrow screen, focus this table area and scroll sideways. The first column stays visible. Each cell shows its hand label and the number of physical two-card combinations before any cards are known.
| Rank | A | K | Q | J | T | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| A | AA pair hand; 6 combinations | AKs suited hand; 4 combinations | AQs suited hand; 4 combinations | AJs suited hand; 4 combinations | ATs suited hand; 4 combinations | A9s suited hand; 4 combinations | A8s suited hand; 4 combinations | A7s suited hand; 4 combinations | A6s suited hand; 4 combinations | A5s suited hand; 4 combinations | A4s suited hand; 4 combinations | A3s suited hand; 4 combinations | A2s suited hand; 4 combinations |
| K | AKo offsuit hand; 12 combinations | KK pair hand; 6 combinations | KQs suited hand; 4 combinations | KJs suited hand; 4 combinations | KTs suited hand; 4 combinations | K9s suited hand; 4 combinations | K8s suited hand; 4 combinations | K7s suited hand; 4 combinations | K6s suited hand; 4 combinations | K5s suited hand; 4 combinations | K4s suited hand; 4 combinations | K3s suited hand; 4 combinations | K2s suited hand; 4 combinations |
| Q | AQo offsuit hand; 12 combinations | KQo offsuit hand; 12 combinations | QQ pair hand; 6 combinations | QJs suited hand; 4 combinations | QTs suited hand; 4 combinations | Q9s suited hand; 4 combinations | Q8s suited hand; 4 combinations | Q7s suited hand; 4 combinations | Q6s suited hand; 4 combinations | Q5s suited hand; 4 combinations | Q4s suited hand; 4 combinations | Q3s suited hand; 4 combinations | Q2s suited hand; 4 combinations |
| J | AJo offsuit hand; 12 combinations | KJo offsuit hand; 12 combinations | QJo offsuit hand; 12 combinations | JJ pair hand; 6 combinations | JTs suited hand; 4 combinations | J9s suited hand; 4 combinations | J8s suited hand; 4 combinations | J7s suited hand; 4 combinations | J6s suited hand; 4 combinations | J5s suited hand; 4 combinations | J4s suited hand; 4 combinations | J3s suited hand; 4 combinations | J2s suited hand; 4 combinations |
| T | ATo offsuit hand; 12 combinations | KTo offsuit hand; 12 combinations | QTo offsuit hand; 12 combinations | JTo offsuit hand; 12 combinations | TT pair hand; 6 combinations | T9s suited hand; 4 combinations | T8s suited hand; 4 combinations | T7s suited hand; 4 combinations | T6s suited hand; 4 combinations | T5s suited hand; 4 combinations | T4s suited hand; 4 combinations | T3s suited hand; 4 combinations | T2s suited hand; 4 combinations |
| 9 | A9o offsuit hand; 12 combinations | K9o offsuit hand; 12 combinations | Q9o offsuit hand; 12 combinations | J9o offsuit hand; 12 combinations | T9o offsuit hand; 12 combinations | 99 pair hand; 6 combinations | 98s suited hand; 4 combinations | 97s suited hand; 4 combinations | 96s suited hand; 4 combinations | 95s suited hand; 4 combinations | 94s suited hand; 4 combinations | 93s suited hand; 4 combinations | 92s suited hand; 4 combinations |
| 8 | A8o offsuit hand; 12 combinations | K8o offsuit hand; 12 combinations | Q8o offsuit hand; 12 combinations | J8o offsuit hand; 12 combinations | T8o offsuit hand; 12 combinations | 98o offsuit hand; 12 combinations | 88 pair hand; 6 combinations | 87s suited hand; 4 combinations | 86s suited hand; 4 combinations | 85s suited hand; 4 combinations | 84s suited hand; 4 combinations | 83s suited hand; 4 combinations | 82s suited hand; 4 combinations |
| 7 | A7o offsuit hand; 12 combinations | K7o offsuit hand; 12 combinations | Q7o offsuit hand; 12 combinations | J7o offsuit hand; 12 combinations | T7o offsuit hand; 12 combinations | 97o offsuit hand; 12 combinations | 87o offsuit hand; 12 combinations | 77 pair hand; 6 combinations | 76s suited hand; 4 combinations | 75s suited hand; 4 combinations | 74s suited hand; 4 combinations | 73s suited hand; 4 combinations | 72s suited hand; 4 combinations |
| 6 | A6o offsuit hand; 12 combinations | K6o offsuit hand; 12 combinations | Q6o offsuit hand; 12 combinations | J6o offsuit hand; 12 combinations | T6o offsuit hand; 12 combinations | 96o offsuit hand; 12 combinations | 86o offsuit hand; 12 combinations | 76o offsuit hand; 12 combinations | 66 pair hand; 6 combinations | 65s suited hand; 4 combinations | 64s suited hand; 4 combinations | 63s suited hand; 4 combinations | 62s suited hand; 4 combinations |
| 5 | A5o offsuit hand; 12 combinations | K5o offsuit hand; 12 combinations | Q5o offsuit hand; 12 combinations | J5o offsuit hand; 12 combinations | T5o offsuit hand; 12 combinations | 95o offsuit hand; 12 combinations | 85o offsuit hand; 12 combinations | 75o offsuit hand; 12 combinations | 65o offsuit hand; 12 combinations | 55 pair hand; 6 combinations | 54s suited hand; 4 combinations | 53s suited hand; 4 combinations | 52s suited hand; 4 combinations |
| 4 | A4o offsuit hand; 12 combinations | K4o offsuit hand; 12 combinations | Q4o offsuit hand; 12 combinations | J4o offsuit hand; 12 combinations | T4o offsuit hand; 12 combinations | 94o offsuit hand; 12 combinations | 84o offsuit hand; 12 combinations | 74o offsuit hand; 12 combinations | 64o offsuit hand; 12 combinations | 54o offsuit hand; 12 combinations | 44 pair hand; 6 combinations | 43s suited hand; 4 combinations | 42s suited hand; 4 combinations |
| 3 | A3o offsuit hand; 12 combinations | K3o offsuit hand; 12 combinations | Q3o offsuit hand; 12 combinations | J3o offsuit hand; 12 combinations | T3o offsuit hand; 12 combinations | 93o offsuit hand; 12 combinations | 83o offsuit hand; 12 combinations | 73o offsuit hand; 12 combinations | 63o offsuit hand; 12 combinations | 53o offsuit hand; 12 combinations | 43o offsuit hand; 12 combinations | 33 pair hand; 6 combinations | 32s suited hand; 4 combinations |
| 2 | A2o offsuit hand; 12 combinations | K2o offsuit hand; 12 combinations | Q2o offsuit hand; 12 combinations | J2o offsuit hand; 12 combinations | T2o offsuit hand; 12 combinations | 92o offsuit hand; 12 combinations | 82o offsuit hand; 12 combinations | 72o offsuit hand; 12 combinations | 62o offsuit hand; 12 combinations | 52o offsuit hand; 12 combinations | 42o offsuit hand; 12 combinations | 32o offsuit hand; 12 combinations | 22 pair hand; 6 combinations |
Pair · 6 Suited · 4 Offsuit · 12
A pair has 6 suit combinations, a suited unpaired class has 4, and an offsuit unpaired class has 12. Thus 13 × 6 + 78 × 4 + 78 × 12 = 1,326. The matrix has every rank from ace through deuce, including jack. It is a reference for reading hand labels, not an opening range or a recommendation.
Position changes the question, not the notation
An early-position opener faces more players who can still act. A button opener usually has fewer players left and often acts later after the flop. That can change which hands fit an opening, calling or re-raising range. Stack depth, blinds or antes, rake, earlier action and player tendencies also change the answer; no percentage belongs to a seat in every game.
The small blind is a useful warning against rote charts. Completing or limping can be part of a situation-specific strategy, especially blind-versus-blind or at particular stack depths. “Never limp from the small blind” is not a rule. See the positions guide for seat order, and compare any published range chart with the format it models before using it.
After an action, update weights—do not erase by habit
A call does not prove the player lacks a very strong hand; a check does not prove they missed; and a bet can include different hand strengths. An action changes what is plausible conditional on a model. Only a conflicting known card makes a physical combination impossible.
Before the flop 0 board cards
No board card yet.
Flop 3 board cards
Turn 4 board cards
River 5 board cards
On the K♠ 9♥ 4♣ flop above, imagine only two alternative exact hands are in a toy model: K♥ Q♥ (top pair) and J♥ T♥ (a gutshot draw). They are alternatives, not cards held simultaneously. Suppose each had a 50% prior weight and, solely for illustration, the player would bet with them 75% and 25% of the time respectively. These are stipulated numbers, not measured behavior or a recommended strategy.
Top-pair candidate
Gutshot candidate
On a narrow screen, focus and scroll the table sideways.
| Candidate | Prior | Bet likelihood if held | Prior × likelihood | Weight after bet |
|---|---|---|---|---|
| KH QH | 50% | 75% | 0.375 | 75% |
| JH TH | 50% | 25% | 0.125 | 25% |
The two unnormalised weights are 0.375 and 0.125; dividing each by their sum, 0.5, gives 75% and 25% within this invented two-hand model. Both hands remain possible after the bet. A different prior or action assumption produces a different result. The turn 7♦ and river 2♠ above extend the same board; the example does not assert what either candidate would do on those streets.
Count combinations still physically available
Before any cards are known, AA has 6 physical combinations: choose two of four aces. On the separate A♠ 7♦ 2♣ flop below, only three aces remain, so AA has 3 combinations. If your known private cards include A♥ as well, only A♦ and A♣ remain; an opponent can hold AA in exactly 1 way. This is card removal, not a claim that they would play that one combo in a given way.
Known flop
Your known cards
AA combinations: 6 before cards → 3 after the flop → 1 after your ace is known.
The same principle applies to suited hands. If A♠ is on the board, A♠K♠ cannot be in anyone’s private cards, leaving at most three suited A-K combinations before considering other known cards. When comparing hands, count physical combos and their weights, not just the number of coloured squares in a chart.
Range advantage is not nut advantage
Range advantage compares the weighted average showdown equity of two specified ranges on a specified board. Equity is expected pot share across possible outcomes, including ties—not just the fraction of outright wins. Nut advantage asks which specified range holds more of the strongest available hands. Neither follows automatically from “high board” or “low board” without the ranges, weights and known cards.
Ace-high board
On A♠ 9♦ 4♣, pocket kings and queens are below a pair of aces; they are not overpairs to this board. One player might have more A-x hands, but how often depends on their assigned starting and action ranges.
Connected low board
On 8♠ 7♠ 6♦, T9 already makes a ten-high straight. 88, 77 and 66 are sets. By contrast, 98s and 65s are not made straights, and 55 or 44 are not sets. To compare the concentration of nut straights, compare the conditional weighted share of surviving T9 combinations within each specified range—not just their raw count.
To calculate equity for one exact hand against a specified range on a flop, first list each opponent’s surviving physical two-card combination and its weight. For each combination, remove both players’ hole cards and the three board cards; 45 cards remain, giving 45 × 44 ÷ 2 = 990 possible turn-and-river pairs when order does not affect final hand strength. Score both best five-card hands on each runout, count a win as one share and a tie as half a share, then average over runouts and the opponent-combo weights. More players, future betting or an action-dependent range need a different model. The small table above demonstrates weight updating, not showdown equity or whether a bet is profitable.
Practise with an explicit record
- Write the format, position, effective stacks, action and board before naming a range. Do not borrow a chart from a different situation without its assumptions.
- List a few candidate physical combinations and remove only cards that conflict with known cards. Distinguish a hand class such as AKs from a particular combo such as A♠K♠.
- For each action, note why you changed a weight. Keep plausible slow plays, bluffs and checks unless evidence truly excludes them. A single timing tell is weak evidence, not a precise percentage.
- After the hand, compare your recorded model with the revealed information if there is any. One showdown reveals one hand, not the full range or a reliable population frequency.
What to learn next
- Table positions — who can still act and why seat context matters.
- Hand rankings — evaluate the exact hand, board and kickers before making a range claim.
- GTO basics — game-theory models and their limits.
- Exploitative play — how opponent evidence can change a model.
- Bluffing — value and bluff possibilities without guessing a single hand.
- Poker glossary — definitions for range, combo, blocker and related terms.
Sources and limits
PokerStars’ Hold’em rules state the 169-class/1,326-combination distinction. PokerStars Learn’s combination walkthrough gives the 6/4/12 pair, suited and offsuit counts; the arithmetic here is independently reproducible from a 52-card deck. Its range explanation supports treating hidden hands as possibilities rather than certainty; its sample frequencies are not imported here. Its small-blind discussion illustrates why a universal no-limp rule is unsafe. WPT’s Hold’em rules establish the community-card street order.
The board, blocker and two-hand action examples on this page are deterministic teaching fixtures. Their action weights are hypothetical, not measured opponent frequencies, a solver result, a profitable playbook or proof of an edge.
Frequently Asked Questions
What is a range in poker?
A range is a set of possible hole-card combinations in a specified situation, with a weight for each possibility. The weights are estimates or model assumptions, not knowledge of an opponent's hidden cards. Board cards and known private cards remove physically impossible combinations.
What is the 13x13 hand matrix?
It is a notation grid for 169 starting-hand classes: 13 pocket pairs on the diagonal, 78 suited classes above it and 78 offsuit classes below it. The classes cover 1,326 distinct two-card combinations before any cards are known. Its colours do not prescribe which hands to play.
How do I narrow an opponent's range?
First remove combinations that conflict with known cards. Then reconsider the remaining weights after each action using the situation and the player's possible action frequencies. A bet, call or check does not by itself prove that every weaker or stronger hand is absent; slow plays, bluffs and mixed actions remain possible.
What is the difference between range advantage and nut advantage?
Range advantage compares the overall, weighted equity of two specified ranges on a board. Nut advantage asks which specified range contains more of the strongest possible hands. A board's appearance alone cannot establish either without the players' ranges and card removal.
How do preflop ranges change by position?
Position changes who remains to act and who acts later in a hand, so it changes the hands a player may reasonably take into an action. Later seats often have more opportunities to enter a pot, but there is no universal opening percentage or blanket small-blind raise-or-fold rule; stack depth, format, earlier action, opponents and costs matter.
Can I memorize all the ranges I need?
A single memorized chart cannot describe every position, stack, board and opponent. Learn what pair, suited and offsuit labels mean; count physical combinations; check card removal; and state the assumptions behind any range you study. Compare a chart only with the format and situation it actually models.
See what a model assumes
The GTO guide explains equilibrium, mixed strategies and the limits of solver outputs.
Read GTO basics